

The new area is packed full of locations to visit and is fairly sizeable, not just across but also vertically as some of the missions will have you weaving in and out of the mountainside, climbing thousands of feet into the sky. There are three new bows to collect, three new weapons which turn out to be very useful when attacking the new enemy types, and Bluegleam, a new currency which is only accepted by the Banuk traders, so you’re going to have to find supplies of that rather than spend your metal shards.

Aloy can now reach level 60 and has a new skill tree alongside the existing three, although none of the new abilities are particularly exciting. The corrupted zones and machines found in the main game have been replaced by areas with huge Daemon towers which will disable Aloy’s shield – if you have one – and repair any nearby machines, meaning you have to take the towers out first before tackling the robotic beasts.Īlongside Daemonic versions of the machines found in the original game there are a couple of new additions including the fearsome Scorcher, a wolf type machine with a mine launcher that you can knock off and use yourself, and my favourite, the Snowclaw, a giant bear with deadly ice attacks. Aloy must find her way to a smoking volcano, home of the Daemon and discover who or what it is, and destroy it. The story for the DLC is fairly similar to that of the main game as something is causing the machines to go extra nuts, it’s just that instead of Corruption they have been tainted by the Daemon.

Despite the snow drenched fir trees, gobbling turkeys, and stunning winter mornings, this is not a festive time for Aloy as she heads north to a new area, the Cut, which is home to the Banuk tribe who created the large paintings in the original game. It’s been nine months since we were introduced to Horizon Zero Dawn and flame-haired hero, Aloy, and now, just in time for a special edition for that all important Christmas market, we return.
